chestionar1 Chestionar2 📌 Conclusion:The questionnaire shows an audience open to digital tools, with strong interest in educational, word, and cognitive games. Gamification is perceived as an attractive and motivating method, especially when it includes competition and rewards. For seniors, adapting the content to practical interests (health, culture, socialization) and to their digital skills will be … Continue reading Chestionare SeniorZone
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